Archive for the ‘Tips & Tricks’ Category

Isometric Center Mark

Thursday, May 16th, 2013

Ever wanted to put a Center Mark on an Isometric view in a drawing ?

bigiso

You can’t do it with the regular “Center Mark” tool, but the video below shows a pretty good solution…

VIDEO —  ISO CENTER MARK .mp4

 

And here is the .sldblk file I created…      ISO CENTER MARK .sldblk

Parameters and Design Studies

Wednesday, May 15th, 2013

In my opinion, one of the most underutilized tools in SolidWorks Simulation is the Design Study.  Design studies allow you to easily set up a number of ‘what if’ scenarios and run them all with the click of a button.  Sure, it might take a couple extra minutes to set up a few parameters, but the extra setup time will pay off handsomely later.

Let’s take a look at the effects of varying mesh size for a stress concentration.  The first step is to create and run a Simulation Study to verify the model setup and boundary conditions.  Second, set up a parameter for the global element size.  Third, create a design study, using that parameter as a variable.  Finally, add a constraint; in this case we’ll use the maximum stress from the Simulation study we previously created.  When these steps are complete, run the design study and all of the scenarios with the click of a button!

Setting up a Parameter can be done in (at least) two ways.  From the Evaluation tab of your Command Manager, you can left-click the down arrow on the Design Study icon and choose ‘Parameters’.  Alternately, from your Simulation feature tree, you can right-click on “Parameters” and choose ‘Edit/Define…’. The keys to creating a Parameter are to provide a name, choose the appropriate category, then link that parameter to the item you want to vary in the design study.  In this example, I want to link the Parameter to ‘Global Element’ size, so I’ll click on the Mesh icon from my Simulation study feature tree.

2013-0515 a  Parameters

The next step is to insert a Design Study into your model.  Use the down-arrows to add the Element Size variable to the Design Study.  In the second column, I chose to use discrete values for element size.  These can be typed in using a comma to separate values.  In the Constraints section, use the pull-down menu to add a Simulation Data Sensor to the model, specifically to monitor the maximum stress.  Be sure to choose the Simulation study you want the sensor to reference for data.  Then un-check the ‘Optimization’ box and click ‘Run’.

2013-0515 a  Parameters

When the Design Study is finished running all of the scenarios, you will have a plot for each constraint utilized.  In the picture below, the stress plot from one of the scenarios is shown.  I’ve also added a ‘Local Trend Graph‘ to show the stress concentration model does, indeed, show a diverging solution with regards to stress.

2013-0515 c  Output

I could have arrived at the same information in a couple of ways not utilizing a Design Study.  The most common method I encounter is a user creating ten Simulation studies, then manually meshing each with a different Global Element size.  That is, quite simply, a waste of time!  The extra few minutes spent creating Parameters and properly defining a Design Study can be done much faster than creating several individual studies.  I’m certain with a little investigation you can find plenty of uses for this powerful tool.  Now go make your products better with SolidWorks Simulation!

Strengthening Ribs in Sheetmetal – pt 2 !

Tuesday, May 7th, 2013

This is a follow-up post to a question that I was asked recently about THIS blog entry: http://www.3dvision.com/wordpress/2012/04/14/strengthening-ribs-in-sheetmetal-new-in-sw2012/

 

The question was basically “HOW do I MAKE a rib like that ?”

Easy !

Start out with this:

SMrib01

 

Then create your “Rib TOOL” as a separate BODY in the file…

SMrib02      SMrib03

Then you can use the INSERT–FEATURES–INDENT command to use that “Rib Tool” body to create the indentation in the sheet metal part.

You will then of course want to do a DELETE BODY on the Rib Tool body (just select the body in the tree and hit Delete on the keyboard), and then add any fillets (don’t forget both sides) if you want them to make it look something like this when finished.

SMrib04

 

 

Here is a link to the actual SolidWorks part file (2013 version) if you need more guidance:    Sheetmetal REMOVE FACES

There you go !!   Easy when you know how…    ;-)

Quick Selection of Faces to Draft

Monday, April 15th, 2013

Imagine you have a model with thousands of faces that you need to add draft, how do you select all of them?

Here is a great tip from our good friend Alin Vargatu, from Javelin. Here he shows how you can quickly select all faces on your model that need their draft modified.

YouTube Preview Image

I love Alin’s work. I’ve been begging him to give a little blog love to those of us who live south of the border for years. We would have done it sooner, but weren’t sure if we would be breaking any international blog smuggling laws.

SolidWorks Sub-Weldments Functionality

Friday, April 12th, 2013

I want to clear something up that is very confusing about making SUB-WELDMENTS.

I personally had swayed people away from the Sub-Weldment functionality for quite a while, because after you went to all the trouble to get all the properties you wanted in your Cut-List Items, you would lose it all when you made a sub-welment,

NO LONGER THE CASE AS OF SW2012 !!

Trust me, it DOES work, BUT it is somewhat confusing HOW to do this the CORRECT way…

The thing to remember with this is that the BODIES do NOT store any properties, only the Cut-List Item FOLDERS do.
So if you have never done an UPDATE to the cut-list first, you cannot expect the properties (that don’t exist yet) to propagate down to the sub-weldments like they are supposed to !

It sounds obvious when I explain it that way, but it was very confusing to me for a while, and I know it is still confusing to new users…

HERE are the steps TO SUCSESSFULLY MAKE A SUB-WELDMENT:

1. Go and create your weldment as normal

2. Update the cut-list

3. Ctrl+Select the BODIES you want to make into a sub-weldment (either from tree or from screen with bodies filter)

4. Rt+Clk, CREATE SUB-WELDMENT

5. Then UPDATE THE CUT-LIST AGAIN !!!

(you will end up with 3 levels in the folder which seems strange, but it DOES inherit the properties into the Sub-Weldment like it is supposed to…)

This will even take the properties with the sub-weldment if you save it out to a separate part file (using rt+clk, insert into new part on the sub-weldment), and they will be tied/related back to the original weldment file for updating !

Hope this helps !

Remember, as an alternative to actual “sub-weldments” done this way you can always just make a weldment, make another weldment, and then stick them into an assembly together.  The above method just keeps it ALL in ONE multi-body weldment PART file.  And NOW IT WORKS THE WAY IT SHOULD !   ;-)

What Can’t You Design In SolidWorks? #2

Tuesday, April 2nd, 2013

RC Hovercraft #2 – SolidWorks

To review, I had 4 main design criteria for the Remote Control Hover Craft.

  • Utilize the SolidWorks and SolidWorks Simulation Suite of software to develop and optimize the hovercraft design.
  • The RC Hovercraft’s main components will be 3D Printed using the Stratasys UPrint.
  • Easy to Assemble. I want to make the assembly as easy and as straight forward as possible with concise instructions.
  • For purchases components, use low cost, off the shelf components including the electric motors, electronic speed control (ESC), batteries, and propellers.

I proceeded forward with the design of the Hovercraft using SolidWorks 3D mechanical design software.  SolidWorks allowed me to quickly develop and execute a first pass design, utilizing Multi-Body Parts, In context Assembly Modeling, Sketch Pictures, Fastening Features, Interference Detection, and several other standard options.  All of this came together in an initial design that meets the above criteria.

The design started with the Top Plate part that houses the downward facing fan assembly and gives the craft its overall dimensional size.  I kept the craft under the 8″ by 8″ tray size of the Stratasys UPrint 3D Printer.  The part consists of multi-bodies; one for the plate and the other for the fan housing.  These bodies have minimal tolerance so they are a snug fit when pressed together for final assembly.  This design criteria is so that if the propeller needs to be serviced later total dis-assembly of the craft does not have to take place. Simply pull the fan unit upward out of the top plate.

Top Plate

Top Plate

Exploded View Front

Exploded View Front

Exploded View Back

Exploded View Back

 

The chassis continues with a bottom plate and separating ribs.  The chassis is hollow as the air needs to fill this cavity before exiting out of the skirt.  The skirt is intended to be a bicycle inner tube cut to size with holes cut around the inner bottom portion allowing the air to escape.  The skirt will be held on by two fastening plates and standard hobby store machine screws.

Section View

Section View

The back cowling snaps into place with a Snap Hook.  The Fastening Feature command was used to create this geometry.  The Snap Hook will allow for ease of assembly, and the cowl contains a cross bar with built in motor mount sized for a 9V-11V brushed can motor. The Cowling and Top Plate will make up the mounting location for the dual rudder system.  The system is driven by  an S75 Nano servo available at most local hobby shops.

Cowl

Cowl

 

 

The canopy will cover all of the electronics including the Receiver, two Electronic Speed Controls (ESC), And two Li-Poly 300MAH 11.1V Batteries.  One ESC and battery per motor.  I originally set out utilizing the Sketch Picture and Surfacing to create the canopy structure. This worked out well, however at this time I did not have the electronics in the full assembly.  When trying to accommodate the electronics under the first variation of the canopy I visibly had interference. Luckily utilizing in-context editing and having a well planned design intent, the changes to the canopy allowed for an easy and quick change.

Sketch Picture

Sketch Picture

Interference Original Canopy

Interference Original Canopy

Receiver & ESCs

Receiver & ESCs

 

Batteries, Receiver, and ESCs

Batteries, Receiver, and ESCs

Canopy Design Change

Canopy Design Change

 

 

There is still much to do with the modeling aspect, but for now I have a good working start to the project and a starting point to investigate the flow and stress characteristics of the design.  The next step is to utilize Flow Simulation to verify the lift ability of the motor and propeller combination  for the lift fan and the rear facing fan assembly.

Top

Top

Front

Front

Back

Back

Side

Side

 

 

 

 

 

Creating a SolidWorks Customer Portal Account

Thursday, March 21st, 2013

The SolidWorks Customer Portal is a web-based hub for SolidWorks that centralizes the access to a wealth of information. SolidWorks Customer Portal allows you to:

  • Find the latest versions of SolidWorks software and service pack updates
  • Access the Knowledge Base, containing a wide range of technical documents and resources
  • Make enhancement requests
  • View your SRs (Service Requests)
  • View your SPRs (Bugs)
  • Review and register your products
  • Edit your profile
  • Participate in a moderated discussion forum
  • The Customer Portal requires an account based on your email address and serial number (for full access). If you do not use your serial number, access will be limited. For full access to all features within the Customer Portal, you must also have a valid subscription service contract and a valid serial number.

    What Can’t You Design In SolidWorks?

    Monday, February 25th, 2013

    RC Hovercraft #1

    For this blog series I wanted to design something from scratch.  Not necessarily a new idea but something fun and cool.  My intention is to design a Remote Control Hovercraft from the ground up.

    I want to give you a brief description and history of a Hovercraft:

    A hovercraft or air-cushion vehicle is a vehicle capable of travelling over variable surfaces, such as land and water.  The hovercraft operates by forcing a high pressure of air between the bottom of the craft and the surface below.  This high pressure of air lifts the vehicle upward essentially “hovering” above the ground on a cushion of air. The first practical design for hovercraft derived from several coinciding inventions in the 1950s to 1960s. They are now used throughout the world as specialized vehicles for transport and other applications.

    500px-Hovercraft_-_scheme.svg

    1. Propulsion Propellers
    2.  Air
    3. Lifting Fan
    4. Flexible skirt

    YouTube Preview Image

    I have specific goals in mind that I want to meet in the design and build of this project.

     

    Goals of the Hovercraft Design:

    • Utilize the SolidWorks and SolidWorks Simulation Suite of software to develop and optimize the hover craft design.
    • The RC Hovercraft’s main components will be 3D Printed using the Stratasys UPrint.
    • Easy to Assemble. I want to make the assembly as easy and as straight forward as possible with concise instructions.
    • For purchased components, use low cost, off the shelf components including the electric motors, electronic speed control (ESC), batteries, and propellers.

    I am starting from just an idea, and a sketch. We will see where the design leads.

    Hover Craft2

    Variable Pattern Instances in SolidWorks 2013

    Monday, February 18th, 2013

    The pattern command in SolidWorks is quite helpful for making quick work of taking a feature, face or body and copying it around in order to create a patterned set of instances. But what if you want to vary the spacing of the instances or the size of the feature being copied? The image below shows the oval-shaped cut on the left side of this muffler guard being patterned down the left side of the guard. Not only is the size changing (length and width are increasing), but the spacing between each instance is changing as well.

     Vary pattern seed feature

     

    This is new functionality in SolidWorks 2013. Simply set up the pattern like you normally would and then activate the ‘Instances to Vary’ option at the bottom of the property manager of the Pattern command. You can increment the spacing and/or the size of the feature being patterned. For incrementing the feature dimensions, select the dimensions from the graphics window. If you need to make a modification to one of the instances, select one of the instance markers, choose ‘edit instance’ and type in the specific value for that instance. This functionality also works in the circular pattern command.

     

    Vary pattern input

     

    The pattern command got a power upgrade in 2013! Enjoy.

    Supersonic Ping Pong Balls

    Thursday, February 14th, 2013

    Every now and again, there are interesting Engineering feats that catch my eye.  I think it happens to all of us when we’re in that Internet browsing haze (or looking for interesting topics to write about)!  While I played my fair share of ping pong during college, I can honestly say that my best forehand smash never resulted in breaking the sound barrier!  Enter the Purdue College of Technology, some motivated doctoral students and their Supersonic Ping Pong Gun!

    After watching the video a few times, I decided to attempt to recreate this virtually using SolidWorks Flow Simulation and SolidWorks Motion.  There are a couple of things to note about solving a problem like this.  Since SolidWorks Flow Simulation will not physically move the ping pong ball as the air strikes it, I will have to measure the force of the air acting on the ball’s surface.  I’ll use that force in SolidWorks Motion later.  Also, I don’t know the dimensions of the model or the flow characteristics of their system, so I’ll make a guess or three and see what happens.  Finally, with all I do not know about the Supersonic Ping Pong Gun, this should be a fun exercise to see how close I can get with a few guesses.

    I started by creating a model of a launcher tube, a standard ping pong ball (40mm diameter, 2.7 grams mass), and added two lids for the Flow Simulation.  I set up a Flow project using air as the fluid, an Inlet Mass Flow rate of 1 kg/s and an environmental pressure outlet.  I also used the High Mach Number Flow option and set up the problem as a transient analysis, analyzing flow into the launcher for 0.00015 seconds!  To be honest, my initial time setting was 1/100th of a second, but that proved to be far too long to analyze the Flow model.  The last steps were to add a Surface Goal for the normal force acting on the ping pong ball and use a very refined mesh to capture the flow characteristics between the ball and launcher wall.

    2013-0212b-Supersonic-PPB-Flow-Setup

    While running the Flow study, I watched the normal force acting on the ping pong ball rise from 0.075 N at time step 0.000116 seconds to 117 N at time step .00015 seconds.  This is where I have to make an assumption about the model.  The ping pong ball will start moving due to the force of the air, so analyzing the model past this point isn’t adding anything to my simplified analysis.  It also wouldn’t be correct as the spacing between the nozzle and ping pong ball would change, so I considered this to be a good stopping point.

    2013-0212c-SPPB-Initial-Force

    2013-0212d-SPPB-Final-Force

    With the normal force calculated, I set up a Motion Study and use that force value to motivate the ball into becoming a high velocity projectile!  Since this happens very fast, I set the Motion Study properties to 10,000 frames per second and the Motion stop time to be 0.02 seconds.  The setup for the force acting on the ball is done in two steps.  First, at time zero, I add 117 N force acting on the ball, oriented along the axis of the tube.  Second, I moved the timeline to 0.015 seconds, edited the Force and set it to 0 N.  Again, I am making another assumption about the model.  I don’t know exactly when or how the force will be dissipated, so decreasing the force over a period 100 times longer than the Flow study time is, in my opinion, as good a place to start as any.

    Once the Motion Study is calculated, I created a result plot of the velocity of the ping pong ball.  The speed of sound is 343.2 m/s, so that is ultimately the number I am looking for.  My Motion study result shows the ping pong ball reaches a maximum velocity of 325 m/s.  All things considered, not too bad of a result given all the assumptions I made about the Supersonic Ping Pong Gun!

    2013-0212e-SPPB-Motion

    The next time you come across a really cool Engineering feat, take a few minutes to consider how you could utilize SolidWorks Simulation to prove out the results.  With a few assumptions, I’m certain you could get your answers close to reality.  Now go make your products better with SolidWorks Simulation!

    *Disclaimer:  No ping pong balls were destroyed as a result of writing this!

    Bear
    Bear